Tag flash cc

Flash CC – Top 10 reasons why it’s awesome

10. Core – Adobe has rewritten the very core, the foundation if you will, of Flash. Flash was originally built to be a 3 story home and we reached the roof level and kept trying to add on to it – which weakened the foundation. Now with Flash CC, the core of Flash has been rebuilt to support enough stories to justify a skyscraper. So think of this as Flash 2.0 moving forward. You’ll notice this new core every time you launch Flash CC. Instead of waiting 30+ seconds for Flash to start, Flash CC will only make you wait 3. If you blink you might miss it.

9. Dark user interface – For the first time, one thing does not look just like the others. Flash CC boasts the same dark user interface as the rest of Adobe’s software offerings. Don’t love it? Switch it back in Preferences.

8. Toggle Guides & Masks – There have been a few Timeline enhancements specific to layers. You can now toggle multiple selected layers between Guide and Mask behavior.

7. Multi-device connectivity – Authoring content for mobile? Test on a variety of devices in a single click (as long as they’re connected via USB). Flash will push builds to each and every one of them and launch them automatically.

6. DragonBones extension – This is one cool extension for authoring sprite animations and spit them out to XML and sprite sheets, ready to be plugged into the game engine of choice.

5. Distribute symbols & bitmaps to keyframes – I love this feature. Select multiple objects and tell Flash to place each in it’s own keyframe in its original position. Done.

4. Swap multiple symbols & bitmaps – Now we can select multiple instances of objects and swap them all out for another.

3. Scale to Anchor Point – Need to change the stage size and all the contents of your project along with it? Now you can and even better, choose the area of the stage to base the resize on.

2. Unlimited Pasteboard – Whoa! Unlimited! Yeah, just like the sky! We can now look back and laugh at the days we were limited to a puny 2,280 pixels to work with.

1. Video Export – It’s ok, you can let the tears of joy flow now. Adobe has not only solved the video export feature in Flash CC, but integrated the Adobe Media Encoder to boot! It’s all too much for animators to handle but I think you’ll find a way to handle it quite nicely.

Honorable mention: Line preview, Panel enhancements

A few things you might not like because they are now deprecated: Object-level Undo, Project Panel, ActionScript 1&2, TLF text, Motion Editor, Deco tools, Bone tool (IK), Project panel, Printing, Strings panel, Behaviors panel, Movie Explorer, Bandwidth Profiler, FXG format, Actions Toolbox, Kuler panel, Share my Screen, Code Hinting (JSFL), Video Cue Points, Close Captioning, Device Central, Customizable Tool Panel, Importing BMP, TIFF, AutoCad, AIFF, Sound Designer,, Around AU and Adobe Sounds Document formats, File Info (XMP Metadata), Fireworks PNG Import